Made by Juniper Dev, Nathan Keyt, and Nefeli H for a 12 hour Hackathon.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(20 total ratings)
Authorsnefelixd, Juniper Dev, Nathan Keyt
Made withGodot
ContentNo generative AI was used

Comments

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I'm so overstimulated

This was both refreshing and irritating at the same time! Check out my game Wingin' It! and let me know what you think. Many people said it wasn't obvious how to progress.  

Not gonna lie, this game had me cracking up playing it.

XDD

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Tried to reply on Youtube but it keeps deleting my comment, of course, so apologies for going off topic here.

I've had that issue with Git and Autoload paths getting "lost" due to case sensitivity shenanigans. TL;DR : check that files are named in snake_case on all devices

By default, Git does not consider filenames to be case-sensitive. If you commit Test.txt, then rename it to test.txt, the name change is not tracked, even though changes to the content of the file will be. In Git it will look like you both have the same files, though in reality there is a case discrepancy in your filenames, which eventually messes up the Autoload.

On top of that, some OSes are case-insensitive (Windows), others are not (Linux), so you're more prone to running into these kind of issues if your team uses different OSes. The Godot doc also warns you that exporting a project that runs perfectly on Windows might fail to run on Linux due to this, which is why it advises to keep files and folder names in snake_case.

If it happens again, you can use an intermediate commit (Test.txt > test_wip.txt > test.txt) to force Git to track the change. There's supposedly also a way to configure Git to be case-sensitive, though I haven't tried.

Finally, since you mentioned UID corruption (which can def happen), there's a very handy feature in Godot : Project > Tools > Upgrade project files. This regenerates the UID cache and re-saves all your scenes, which can solve many issues without going nuclear and re-cloning the whole project. :)

(+1)

Awesomesause game

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75 :( good game though

got 417

(3 edits)

465 points lol great game

I've tried Alt+F4 to close them.

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This gave me B.S.O.D.P.T.S.D.

I saw the video, gotta try this when I get home

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My highest was 404! :D

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This was hilarious and also triggered som PTSD from getting stuck in popup hell on some random website in the 90s. Great job, made me laugh!

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i love it LMAO

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I'm going to consider myself the world record holder at 612

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This is absolutely amazing, currently sitting at a 572 highscore but I'm trying to get to 600

489 I'm cracked, legendary seed with subway surfers first pop-up.

highscore: 403 very stressfull very fun

Awesome game! Had a lot of fun playing. My score is 455!

very cool and my score 293. as far i can get. amazing game made in 12 hour 

As someone who used Win95 a LOT back in the day: this was very nostalgic, accurate (apart from things like reddit and such that didn't exist then), and was HILARIOUS. 9/10 (-0.5 points for the slight accuracy thing I mentioned, -0.5 points for the time limit being a tad too quick. I could have frantically closed popups for another 30-60 seconds each run.)

it wont run :(


btw, any good tips on making PS1 style godot games? i have a idea and want to get a basic demo within the next month or so

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it ran after refreshing :D, but juniper please reveal more godot secrets (going off my question)

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PS1-style rendering specs:

  • 256x256 textures, nearest neighbor filtering
  • Vertex wobble, vertex painting (Gouraud shading)
  • Baked/painted lighting
  • 320x480 display resolution
  • Visible planar geometry from low poly count
  • Segmented characters (no deform meshes)
  • Image stenciling onto textures
  • Linear animation keyframe interpolation
  • Affine texture mapping (warping at shallow angles)
  • Split final image into RGB channels, shift slightly (beam misalignment)
  • Interlaced rendering: two images masked for horizontal voids (alternating pixel gaps)
  • 15-bit color
(+3)

Still better than Windows 11

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Microsoft has competition